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Ability

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Many cards have an Ability that modifies ATK or DEF stats during battle. Ability level can be raised during the boosting process by using a base card with an ability. It should be noted that during the fusion process, the final card will have the ability level reset to 1.

Ability Level

Ability level can be increased by boosting with cards that also have abilities.  When boosting, using more cards at the same time is cumulative.  A typical rare card will have a 10% chance to be boosted per uncommon card with an ability.  Using 10 uncommon cards with abilities at once to boost a rare card will often give you 100% chance to boost the ability level to level 2.  Typically a SRare (level 1) or Rare (level 2) will gain 6% per card used and the next level will only gain a 4% chance per card used.

For most abilities, an increase in level raises its effectiveness by 1%.  So increasing [Leopardess] Tigra's ability to level 2 will give a 3% gain to ATK or DEF instead of a 2% gain.

Intensity

  • "Partially" intensifies or degrades stats - usually Uncommon base cards
  • "Notably" intensifies or degrades stats - usually Rare base cards
  • "Remarkably" intensifies or degrades stats - usually Special Rare base cards
  • "Significantly" intensifies or degrades stats - usually Super Special Rare base cards
  • "Extremely" intensifies or degrades stats - usually Ultimate Rare base cards
  • "Extraordinarily" intensifies or degrades stats - usually Legendary base cards

Effectiveness

This article is a work in progress. Please help us build this chart by testing your cards.
Use your decks to test your cards and try to find the relative power of their skill in percentage. Remember that skills are cumulative starting with your alliance adaptor:  

Note: Please be aware of the skill levels of the cards being used while testing and account for difference that would make. This chart is based off of the card being at skill level 1.

ATK/DEF Intensify Degrade Partially Notably Remarkably Significantly Extremely Extraordinarily
1 Faction
ATK or DEF Intensify or Degrade 19% 23%
() ()
ATK/DEF Intensify or Degrade 12%
()
1 Alignment
ATK or DEF Intensify or Degrade 4% 8% 12% 16% 20%
() () () (1.0%) (1.0%)
ATK/DEF Intensify or Degrade 3% 6% 9% 12% 16%
() () () () ()
2 Alignments
ATK Intensify 20%
()
Team
ATK or DEF Intensify or Degrade 3% 6% 9% 12% 16%
() () () () ()
ATK/DEF Intensify or Degrade 2% 4% 7% 9% 12%
Self
ATK or DEF Intensify 12% 24% 36% 48% 60%
() () () () ()
ATK/DEF Intensify  10% 20% 30% 40% 50%
() () () () ()

Skill Level Increase

This tables shows the increase % for each skill level. The %'s are rounded to the nearest number which means some skill levels will not change. 

Skill Level 10 gives twice the boost as the other increases.

Skill Increase Amount Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
Partially
Notably
Remarkably
Significantly
Extremely
Extraordinarily


Skill Boosting Tables

Note: The only thing that matters here is rarity of the feeder card and its own skill level. SSR boosts the exact same as SSR+, just like the different ISO cards with skills boost the exact same as regular rares with skills. To keep things simple, I am assuming all feeders below as skill 1.

Boosting Table % (per card): Legendary and LEG+

Feeder Rarity (skill_1)

Level of Boosted Card

Level 1

Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
Uncommon 0.1% 0.1%
Rare 0.5% 0.3% 0.3% 0.2% 0.2% 0.1% 0.1% 0.1% 0.1%
SR 4.0% 2.7% 2.0% 1.6% 1.3% 1.1% 1.0% 0.9% 0.8%
SSR 6.0% 4.0% 3.0% 2.4% 2.0% 1.7% 1.5% 1.3% 1.2%
UR 10.0% 6.7% 5.0% 4.0% 3.3% 2.9% 2.5% 2.2% 2.0%
Leg 15.0% 10.0% 7.5% 6.0% 5.0% 4.3% 3.8% 3.3% 3.0%


Boosting Table % (per card): UR and UR+

Feeder Rarity (skill_1)

Level of Boosted Card

Level 1

Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
Uncommon 0.5% 0.3% 0.3%

0.2%

0.2% 0.1%

0.1%

0.1% 0.1%
Rare 4.0% 2.7% 2.0% 1.6% 1.3% 1.1% 1.0% 0.9% 0.8%
SR 6.0% 4.0% 3.0% 2.4% 2.0% 1.7% 1.5% 1.3% 1.2%
SSR 10.0% 6.7% 5.0% 4.0% 3.3% 2.9% 2.5% 2.2% 2.0%
UR 15.0% 10.0% 7.5% 6.0% 5.0% 4.3% 3.8% 3.3% 3.0%
Leg

See Also

Start a Discussion Discussions about Ability

  • Skill 1/10 Ability Effects

    4 messages
    • Yeah, working on that... It's a lot more work that you'd think. Actually, one thing that will be a big help is the changes we've been making h...
    • Oh no, it's probably at least as much work as I think considering I can't even figure out how people do it to begin with. The undertaking is hu...
  • Abilitys

    21 messages
    • I asked around and was told by someone that the difference is 0.5% per level, so skill 10 would go up 5% total.  Again, just what I was told,...
    • Hmmm...that'd be really hard to show if it were the case even with a ton of tests. I mean...even after like 800 total so far (I think) I do...

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