I find this event really unfair. We can't trade and only those with Thor cards can win here. It's an unfair advantage based on the player luck to draw the right cards.Read more >
I've been working on the Fusion formula for this game:
Card3 = BaseCard x LVLConstant + Card1 x BoostConstant + Card2 x BoostConstant + Card1MasteryBonus(if card1 mastery is maxed)
Card1 and Card2 represent the Attack or Defense value.
The LVLConstant for the 1st fusion is 1,1, for the 2nd fusion is 1,33 and for the 3rd fusion is 1,606. The BaseCard is always the most basic card.
The BoostConstant is 5% if the card isn't maximum level and 10% if it is.
Card1MasteryBonus is only added if the mastery of Card1 is maxed.
Things missing: How is mastery bonus calculated? Mastery Bonus seems to be 37,47% of lvl1 Card. For all fusions using Card+ or Card++ and so on and so on. I tested this for multiple cards of different rarity and there are sever…Read more >