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Ok, so this is meant to be sort of a companion tool to ZBerg's Boosting Research. I've taken cards of different power and rarities and using the formula provided there, made up this chart for boosting past level 15. I've included card names for reference.

Ok, I'm sure there might be a better way to organize all this, but it's just something I've put together over the last couple days (started longer ago though lol), so it probably looks like butt. I'll try and work on that. Also, don't forget that the formula as provided by Zberg is:

Rarity (1 for C, 1.25 UC, 1.5 R, 1.75 (?) SR) * (60 + 10PWR + 24 if matched alignment + 72 if fused) * 5 / (4+base level) 

Now, I'm making these uniform for cards 15 and up, and since his research showed that 15 is the max level modifier, that simplifies the formula. Example:

Lets take Sandman being used to boost a level 15 (or higher) bruiser card.

1 * (60 + 50 + 24) * 5 / 19 = 134 * 5 / 19 = 35.26 or 35. 

So, hopefully with this chart, people will be able to reference it and maximize their boosting or at least maybe reduce waste towards the end of maxing a card's level...assuming anybody actually cares about such things. XD

Critiques welcome, especially since I could easily have screwed something up here. 


Card Rarity Fused/Unfused PWR

Matched/Unmatched



Xp per unfused card

Matched/Unmatched



Xp per fused card

Commons

Medusa 1 / 1.25 2 27 / 21 58 / 50
Vulture 1/ 1.25 3 30 / 24

61 / 53

Spider-Woman 1 / 1.25 4 33 / 26 64 / 57
Sandman 1 / 1.25 5 35 / 29 68 / 60
Psylocke 1 / 1.25 6 38 / 32 71 / 63
Sentinel 1 / 1.25 7 41 / 34 74 / 66
Uncommons
Ultron 1.25 / 1.5 8 54 / 46 93 / 84
Storm 1.25 / 1.5 9 57 / 49 97 / 88
Iron Fist 1.25 / 1.5 11 64 / 46 105 / 96
Sabretooth 1.25 / 1.5 12 67 / 59 109 / 99
Rares
Wolverine 1.5 / 1.75 7 61 / 51 104 / 93
Moon Knight 1.5 / 1.75 10 73 / 63 118 / 107
She-Hulk 1.5 / 1.75 12 81 / 71 127 / 116
Taskmaster 1.5 / 1.75 14 88 / 79 136 / 125
Green Goblin 1.5 / 1.75 15 92 / 83 141 / 130
Baron Von Strucker 1.5 / 1.75 16 96 / 87 146 / 134
Thing 1.5 / 1.75 17 100 / 91 150 / 139
Magik 1.5 / 1.75 18 104 / 95 155 / 144




























So, there we are. Hopefully this is helpful in some way. I left off base SRs because I don't think most people use them to boost with, but I could be wrong. If there's enough interest in me adding those values then I will, assuming I do have the math on those correctly assuming that it's a 1.75 multiplier (and would therefor be 2.0 for SSR+)

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