After a tedious process of leveling Wolverine one level at a time and doing the same for Wolverine+, I have formed a formula to accurately calculate stats at any level. Unfortunately, it is necessary to know what the max stats are to calculate these bonuses. And at this time I'm unable to account for the variance in level and mastery bonuses. As stated by many, the Max Level Bonus (MLB) is approximately 150% of the base stats and the mastery bonus is approximately 25% of the MLB (37.5% of BASE.) The variance for this does not come from rounding level bonuses, as I had previously thought. Instead, the MLB is spread across the levels in a linear fashion. The exception to this is level 2, which gains a double bonus since level 1 does not use the equation.
For Wolverine: LVL: 30 ATK DEF BASE: 1080 820 MLB: 1630 1220 MAST: 407 306 MAX: 3117 2346 For level N, Stats = BASE + (MLB/LVL*N) Results are rounded according to normal rounding convention. ie. level 22 mastered, ATK = 1080 + (1630/30*22) + 407 = 2682.33 rounded to 2682 DEF = 820 + (1220/30*22) + 306 = 2020.67 rounded to 2021
More interesting finds:
- MLB for a fused card is the same regardless of stat bonus from the fusion.
- MLB for a fused card is precisely 120% of the MLB of the base card.
- Mastery bonus for Wolveine+ was also 120% of the mastery bonus of the Wolverine base card.
For Wolverine+: For Max Wolverine+: LVL: 40 LVL: 40 ATK DEF ATK DEF BASE: 1404 1066 BASE: 1920 1454 MLB: 1956 1464 (extrapolated) MLB: 1956 1464 MAST: 488 367 (assumed) MAST: 488 367 MAX: 3848 2897 MAX: 4364 3285 BASE = 120% fuser base BASE = 120% fuser base + 5% stats per card + 10% stats per maxed card (each card bonus is rounded independently)